Account, data and voice

Wonder is a shared prototype world. This notice describes the controls available in this build.

Your account and saved game

Wonder saves your player name, sessions, last saved game position, Home, belongings, vehicles, progress and shared world changes on its servers. Guest access depends on credentials stored in this browser. An optional passkey account and recovery code let you return on another device. Your device manages your private passkey; Wonder stores its public verification details. Keep recovery codes private.

Your chosen starting area and Home become saved game locations. Nearby players can see your in-game presence and position. Home members have the access shown in Home People. Mutual People groups share broad distance bands, not an exact Home address. A public People count is an aggregate, not a directory.

Voice and messages

Live voice is off until you choose to listen or speak. Listening does not request a microphone. Turning on a microphone asks for browser permission; Mute stops transmission and Stop voice ends capture and connections. Direct voice connections can expose your network address to peers, and some networks may not connect.

Wonder does not save live voice calls. Other players may record what they hear. Global station broadcasts and cassette messages are different: Record captures audio, and an explicit save or broadcast action stores it. Shared recordings may be heard or copied by other players. Removing the original cannot recall their copies.

Public notes and graffiti can be read in the world. Notebook pages travel with the physical notebook. Photos are private to your player unless you independently share them. Never put recovery codes, contact details or sensitive personal information in a public message.

Diagnostics

Automatic diagnostics help Wonder operators fix crashes and performance problems. They include build and device information, timings, game mode and game position. Routine summaries round positions to about 100 metres. Detailed operator-enabled diagnostics can include exact game positions. Telemetry cleanup targets 14 days; this is separate from saved game state. Hosting, database and realtime services process the information needed to run the game.

Player controls and removal requests

Use Player controls beside a person or shared message to block or report it. Blocking stops live voice in both directions, new Home invitations, shared distance, and newly loaded writing and saved messages attributed to that player. It does not hide their avatar, end existing Home membership or remove physical belongings. Use Home People to leave or remove a housemate. Existing unattributed cassette messages can be reported, but cannot be matched to an author for blocking.

Reports identify the selected person or exact content version for Wonder operators. They are not shown to the reported player, and do not automatically remove content. A reviewed content version can be hidden from future reads. Previously received copies cannot be recalled.

In Settings, open Player controls and data to review blocks and request account and data removal. You must be connected as the player concerned. The request is saved for operator review with a reference shown in the game; it does not immediately delete the account. Shared belongings and other people's content need careful handling. No review time is promised. Saved game data is retained until an authorized removal or announced prototype reset.

Land-cover attribution

Nearby land cover uses ESA WorldCover 2021 v200, under CC BY 4.0. © ESA WorldCover project 2021. Contains modified Copernicus Sentinel data 2021 processed by ESA WorldCover consortium. Wonder derives small categorical patches for terrain and vegetation placement; these are not individual tree surveys.

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